netco wrote:Thank you for your simulator, it's quite useful, specially for beginners and people who need to practice.
netco wrote:I just want to ask, if it's possible to include some animated examples of landing and some tutorial for each condition
netco wrote:maybe Brian Germain could do it as your sponsor , I think it could be very useful, specially for the beginners.
Alexander Shyrokov wrote:zoetrope wrote:I needed more glide time, as in starting from a higher altitude - by the time I figured out where I was I was already needing to be in deep brakes to hit the target. I realize this is probably already in the full mode.
We put "Repeat jump" button so that the same jump can be repeated right away with the same conditions, which makes it easier to be ready.
Alexander Shyrokov wrote:From the first person perspective it's not possible to see both hands. To compensate for that there is an indicator of the hand positions in the right middle part of the screen.zoetrope wrote:I need to be able to 'camera in, camera out' as in move the point of view back a bit so that I could see both my hands - it may be there but as I said things need to happen really quickly on the demo. By the time I managed to adjust my field of vision I was already toast on the ground.
Thank you for your support! That what moves everything forward.Fred wrote:Great improvements and neat stuff. Still needs work, but I purchased the software because I want to support your efforts.
It is in the todo list.Fred wrote:I'd really like to be able to start at over 1000'. It would be nice to be able to start at 3500' to simulate the entire descent.
I've created a new thread Direction Indicator.Fred wrote:The hands indicator shows how far each toggle is pulled, but what's really needed here is some sort of an indicator on when you're facing forward. Since there wasn't turning in Canopy Glide, this wasn't as big an issue.
Fred wrote:I'm not able to land the 220sqft canopy when practicing as a 200lb student. This is pretty close to my actual wing loading, and some pretty good flares have still resulted in broken bones. Maybe giving me numbers on what my forward speed and descent rate were would help me judge if it was an acceptable landing.
Could you post some screenshoots to explain that? You can press F12 during the simulation to take a screenshoot. It will be placed in the log directory.Fred wrote:The render distance when close to the ground seems way to small. The strange fading between textured grass and green and sky is off-putting. I suspect my hardware would support better, but it doesn't seem to be an option.
That makes sense.Fred wrote:The 'Tutorial' needs more landmarks or the little brown spots that turn up on the regular simulation's grass to give a better perspective of speed and direction on landing.
Fred wrote:More dropzones! I really thought when I purchased the program that I'd get other choices than skydive NE. Hopefully you'll get some DZ's that want you to model their dropzone, but if not, you should still make a couple more available for the new buyer.
Thanks a lot. I will look into that!Fred wrote:The 'Buy Game' button in the game didn't work for me, giving me the error: "Purchase Returned: Missing Engine". I managed to find the link to the online store, but you might want to look into this.
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